Projekt Aurora (Project Aurora)

A classic pixel-art point-and-click adventure for iPhone and iPad.

Watch the trailer Coming soon to the App Store

Free download · Chapter 1 free · Full version €3.99

Trailer

The Story

Twelve years ago the world went silent. A virus changed the adults: they wander the streets, trapped in their old habits. The caretaker still sweeps the schoolyard. A man has been waiting for his train for years.

Only the children are immune. Tildi, Livi and Max have made a home in their old primary school, with sleeping bags, a radio and a toaster that unfortunately explodes more often than it toasts.

Then a signal comes through the radio. A child's voice calls from a place called Station Aurora. And Livi discovers that the old photo of her mother means more than she thought.

“When it glows.”

Tildi, Livi and Max in the classroom

The Kids

Tildi

Tildi

12 · the inventor

Builds, tinkers and repairs anything with power. Gives every object a name, even the radiator.

Livi

Livi

13 · the leader

Climbs, carries and pushes. Understands what people feel. And is searching for her mother.

Max

Max

10 · the finder

Notices things everyone else misses, and fits through the tightest gaps.

Spidey

Spidey

Max's best friend

Only has one eye left, but always knows what matters next. Says Max.

The Game

Classic adventure

Look, use, talk, combine. In the style of the great point-and-click adventures of the 90s.

Made for touch

Tap, drag, done. The magnifier shows every important spot, no tedious pixel hunting.

Three kids, three talents

Switch between Tildi, Livi and Max at any time. Some puzzles only one of them can solve.

Six chapters

From the school through an abandoned shopping mall deep into the facilities of Aurora.

Three endings

In the end you make a choice. There is no right ending, only yours. Plus ten achievements.

Help when you need it

Spidey gives hints. The game saves automatically. In English, German, French and Spanish.

Chapter 1 is free. Download the game for free and play the first part of the story all the way through.
Full version €3.99. A one-time in-game purchase unlocks all six chapters. No ads, no subscription.

Screenshots

Six Chapters

Chapter 1

The Last School Day

For twelve years the school was their home. Today the three of them have to go outside for the first time.

Chapter 2

The City of the Forgotten

A shopping mall full of memories, a king in armor made of shopping carts and a stuffed toy with a secret.

Chapter 3

The City Beneath the City

A lab, a subway where someone is waiting for his train, and a settlement called New Dawn.

Chapter 4

The Children of Aurora

At the Sun Clinic the truth about Project Aurora begins to surface. And about Livi's mother.

Chapter 5

When the Light Goes Out

Separated from each other, each child has to find their own way.

Chapter 6

The Last Sunrise

A decision that changes everything. Three endings, and none of them is the right one.

How to Play

Controls

  • Tap the floor: the character walks there.
  • Tapping something opens the verb ring: look, use (take, open …) and talk.
  • Doors and exits: tap once and the kids walk through.
  • Hold your finger down or tap the magnifier: shows all important spots.

Backpack & menu

  • Backpack at the bottom right: opens the inventory. Tap an item, then look or use.
  • Drag items onto an object or another item: use or combine.
  • During a conversation: tapping skips the line. In choice menus, tap the answer.
  • Menu at the top right: pause, how to play, sound on/off. The game saves automatically.

The kids

  • Tildi builds, tinkers, repairs and understands technology.
  • Livi climbs, carries, pushes and understands what people feel.
  • Max notices hidden things and patterns and fits through tight gaps.
  • ↔Tap a portrait at the top left to switch kids. Try things with each of them!

Tips

  • Stuck? Tap Spidey at the top right. Max will ask him for advice.
  • Spidey always knows what matters next.
  • !Talk to everyone, even the infected. They remember their old lives. That helps with puzzles.
  • ?Some puzzles have several solutions. And in the finale there is no right ending, only yours.

Credits

Idea and story
Martin Danler
Programming and pixel art
mada digitalagentur
Music in the main menu and credits
“Go” by Keith Tutt IIlicensed via Audiio